RageNativeUI Tutorial for GTA V Menu Development

RageNativeUI is a powerful and flexible UI library for GTA V modding, commonly used in FiveM and RAGEPluginHook. It allows developers to create menus, lists, and custom interfaces with ease, enabling immersive user interaction in single-player or multiplayer mods.

Key Features

Menu Framework

Effortlessly build dynamic and nested game menus using a structured, object-oriented approach compatible with GTA V mod frameworks.

Item Variety

Supports multiple item types: checkboxes, sliders, lists, and more—giving developers flexibility to create interactive, responsive UIs.

Event Handling

React to user input with powerful callbacks—trigger game logic instantly when users select, check, or slide menu elements.

UI Customization

Easily personalize menu visuals including banners, titles, colors, and layouts to align with your mod or server branding.

Submenu Support

Create clean, layered user experiences using submenus and transitions—perfect for complex settings, controls, or admin tools.

testing/integration-testingCreated with Sketch.

Lightweight Integration

Designed for performance and ease, RageNativeUI seamlessly integrates with RAGEPluginHook and FiveM, requiring minimal setup.

Troubleshoot

If your UI isn't visible, ensure you're calling MenuPool.ProcessMenus() in OnTick. Also confirm the menu is initialized and set to visible.

Controller or keyboard input not working? Check if other scripts override controls. Use Game.DisableControl() wisely and prioritize input checks.

Menu items overlapping or broken? You might be reusing instances or skipping RefreshIndex(). Always update the pool after changes.

Callbacks not firing? Ensure event handlers like OnItemSelect are registered before calling menu.Visible = true. Order matters!

Too many menus? Use MenuPool properly to manage active menus. Clear unused ones with MenuPool.Remove() to avoid memory leaks and lag.

Installation Method

System Requirements

Download Package

Project Integration

Folder Setup

Menu Initialization

Run & Test

Frequently Asked Question (FAQ's)

What is RageNativeUI?

RageNativeUI is a C# library used to create in-game menus for Grand Theft Auto V mods built with FiveM or RAGEPluginHook.

Yes. RageNativeUI is commonly used in FiveM client scripts to provide user interfaces for mods and servers.

You can install it by downloading the compiled DLL from the GitHub repo or building it from source, then referencing it in your C# project.

You can find it on GitHub at: https://github.com/Guad/RageNativeUI

You need .NET Framework (usually 4.5 or higher) and either FiveM’s scripting environment or RAGEPluginHook.

Yes. RageNativeUI supports submenus that can be linked to parent menus using MenuPool and navigation methods.

Create a UIMenu, add it to a MenuPool, and call menu.Visible = true when a key is pressed or an event triggers.

Ensure that MenuPool.ProcessMenus() is called in your game loop, and that menu.Visible is set to true.

Standard types include:

  • UIMenuItem (basic)
  • UIMenuCheckboxItem
  • UIMenuListItem
  • UIMenuSliderItem
  • UIMenuSeparatorItem

Yes. You can change the banner, subtitle, and even replace the default design with custom textures.

Yes. Use menu.AddItem() and menu.RemoveItem() during runtime.

Use the OnItemSelect event or attach handlers to specific items for click/selection events.

The official version is no longer actively developed, but community forks or modified versions may be maintained.

No. RageNativeUI is written in C# and is only usable within C# client scripts in FiveM.

Ensure that menu activation keys do not overlap with game controls or other script bindings, and check IsInputDisabled() if needed.

Set menu.Visible = false or use menu.Close() depending on your implementation.

Yes. Use a MenuPool to manage multiple menus and switch between them as needed.

MenuPool manages all your active menus, processes their input, and ensures they are drawn and updated correctly each frame.

Not natively, but you can implement localization by dynamically replacing strings or using resource files.

Yes. Some developers use custom NUI menus (HTML/JS) in FiveM or other C# UI frameworks, but RageNativeUI is ideal for simple, quick-to-implement native-style menus.

RageNativeUI Library for RAGE Plugins

Lightweight and user-friendly UI library for RAGE Plugin Hook, designed for creating custom game menus in GTA V mods.

Price: Free

Price Currency: $

Operating System: Windows

Application Category: Software

Editor's Rating:
4.8
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